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feat: calculate taskbar position and display on top of it #125
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// Adjust if the window goes off the right edge of the display. | ||
if (x + width > workArea.X + workArea.Width) x = workArea.X + workArea.Width - width; | ||
int x, y; |
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The previous calculations had some hardcoded plus or minus 10
as a padding, shouldn't we do something similar to avoid it directly touching the taskbar or the side of the screen?
case TaskbarPosition.Bottom when tb.AutoHide: | ||
// Auto-hide bottom bar sits under the workArea – use workArea, not bounds. | ||
x = workArea.X + workArea.Width - panelSize.Width; | ||
y = workArea.Y + workArea.Height - panelSize.Height - tb.Gap; | ||
break; | ||
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// Adjust if the window goes off the top edge of the display (somehow). | ||
if (y < workArea.Y) y = workArea.Y; | ||
default: // right or bottom when not auto-hiding | ||
x = workArea.X + workArea.Width - panelSize.Width; | ||
y = bounds.Y + bounds.Height - panelSize.Height - tb.Gap; | ||
break; |
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I don't get why we wouldn't just always use workArea.Height
here, the comment doesn't do a very good job explaining why we wouldn't prefer to always use the workArea.Height.
@@ -338,4 +317,70 @@ public struct POINT | |||
public int Y; | |||
} | |||
} |
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} | |
} | |
Closes: #119